Digital morphogenesis refers to the applicability of the digital media not as the conventional implement for visualization but rather as been a generative implement used in the transformation process and derivation in its form. Its aim is exploring the possibilities of the different forms that are of importance in respect to the highly emerging generative techniques in digital forms. It is the process of survey into the computational architectures brought out by digital processes.It bases its scope of study on computational architectures basing its views on isomorphic surfaces, topological space, keyshape animation, genetic algorithms, dynamics, kinematics and parametric designs. The current architectural technology has seen the establishment of many digital infrastructures in buildings and cities. The new technological architecture is been replaced by the emerging computational architectures that are modeled in form of non-Euclidean space geometries, topological designs, genetic algorithms above other methodologies.
The current nature of architecture is undergoing a metamorphosis and a recasting process on experimenting the computational techniques, topological geometries as well as the kinematics and generative spaces of architectural sculptures. Therefore, the creative and generative potentials held by digital media are bringing up new architectural dimensions. (http://faculty. arch. usyd. edu. au/kcdc/journal/vol6/papers/fischer_html/index. html)
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Architectural work in the digital era seeks to address the broad scope of architectural practices in correspondence to how the digital technology is radically giving a change about the conception of buildings, their building process and their designs. Digital morphogenesis has brought about changes that are digitally driven changing the traditional foundations of the architectural work. It has also led to change in the effects grounded by the current architectural process by evaluating derivative processes that bring change in the architectural process.
It is a hope for even brighter future when current activities in the architectural process is developed to yet more technologically visible frontiers. Digital morphogenesis has captured the use of software and hardware in bringing evolution to design computing which is used in developing structures, shapes as well as various functions held by human habitations. It has therefore enhanced a generative process in recognizing valuable support towards designing explicit paradigms that address the finding nature towards human understanding for architecture.
(http://faculty. arch. usyd. edu. au/kcdc/journal/vol6/papers/fischer_html/index. html) Digital morphogenesis comes as a wide spread phenomena which captures a varied dimension of architectural artifacts. Firstly, computational architectures imply to the process of computation that yields transformations and origination of digital morphogenesis. The forms of computational architectures are also widely varying. The resulting implications of this technology have brought light in the search of technological advancement in the world.
It has developed architectural design as a component of three forms which include the animate form, physical and the traditional forms. Animate form is that which conceives change as a result of force action. This employs the use of dynamic motions that generate architectural forms. The physical form is that whose resolution accrues at one point in time as governed by changes in the rates of motion. The physical form of architecture is that whose definition can be through static coordinates. (Branko, 2003)
Digital morphogenesis has led to fundamental interaction in the traditional states of architectural perceptions to yield a framework of values that are instrument in advanced approaches, efficiencies and environmentally friendly physical artifacts of buildings. Generally, digital morphogenesis brings light into the foundations of architecture where building process is monitored and engineered in a framework of process that are featured towards bringing creative and inventiveness in the world of architectural technology (Branko, 2003)
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