Widely recognized as the Web's most comprehensive math site, IXL offers a dynamic and enjoyable environment for children to practice math. Students who use IXL are succeeding like never before.
With that said, this website allow teachers and parents to create accounts for their students, track their progress, and view a rich assortment of reports showing them just how their students are improving. It also enables students to correct their mistakes and master math concepts easily. With little training, it is very easy to use and manipulate. For a teacher and thirty students to have unlimited access to this educational Web-based technology for the whole year, the school or teacher must pay $199. This technology provides an excellent technical support.
It is readily available at any point and time of day; twenty-four seven of the day. Many teachers have testify that this web-based technology help students to be stimulated, engaged, enthusiastic about math and reduces frustration out of math because it gives students the opportunity to practice at his or her own pace and keep them focused. www. FunBrain. com- Teachers can use or customize over 40,000 ready-made quizzes for all ages and grade levels, track student and class progress daily with instant analysis, and assign FunBrain games that build skills and correlate to national testing standards.
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Teachers can confidently encourage students to use Funbrain in the classroom during their free time, assured that kids will enjoy an educational, safe online learning experience. Funbrain's games help students build on what they have learned in class and acquire new skills in reading, math, and problem solving. Funbrain to delivers an easy, fun and safe experience for even the youngest children. It introduces preschoolers to the Internet and teaches them how to manipulate the mouse and keyboard.
Funbrain is free of cost to students but teachers ought to pay $39. 95 membership fee yearly to have full access. This technology is available to teachers twenty four seven but I think students have access to it only at school. This personalized to help students of all ages take control of their learning and make it part of their everyday lives. www. Starfall. com - The Starfall reading program is designed to be fun, exciting, and to instill confidence in young children as they learn to read.
This web-based technology provides clear and effective tools to help teachers implement proven teaching methods. The Starfall Website is easy for students to navigate independently, but it is not intended as a surrogate for the teacher. Starfall employs the computer to develop feelings of wonderment and play, not rote assessment. The activities, songs and books complement your classroom by creating an atmosphere of fun and enthusiasm that infuses all aspects of learning. This site is available to teachers and students twenty four seven and it’s free of charge.
Starfall includes alphabet knowledge, cvc readers, emergent readers and seasonal interactive activities. The format is engaging and student-user friendly. Here are two ays Starfall could be integrated into the classroom setting. The teacher could use the projected on the Interactive white board during a whole group review or at the student’s computer centers when reviewing literacy skills. To use Starfall technology within the classroom, the teacher would need an internet connection and a computer or two. This is a free resource, all teacher may need is a projector, lap top and interactive white board for whole group activities and classroom computers or computer lab for the students to use independently.
A teacher must also book mark Starfall by adding it on the computers toolbar. The bookmark has the words Starfall and an image of a star making it super easy to teach students what bookmark to click on to access Starfall. Starfall is making teaching more effective through the combination of educational games, online stories, and songs which is meeting the needs of those who are lacking in many areas with a fun and interesting activities. Technology Review3 There are three ways a teacher could integrate IXL into the classroom.
One way is to take the work out of homework. This is what the teacher will have to do. For homework assignments, she could have the class work on IXL skills from their home. She must pick out skills that correspond to your lesson for the day, and then have the students reinforce their understanding of those skills on IXL. The next day, use IXL’s reporting suite to make sure that all the students completed their assignments, and to see how well they did! Another strategy she could use is to pair up IXL with the electronic whiteboard.
IXL technology is compatible with all electronic whiteboards, so project the site onto your classroom e-board to involve the entire class. The teacher could have the students answer questions in turn, or even make a competition out of it. With this integration the students will be excited to show you the teacher what they’ve learned on IXL. The last way IXL could be integrated into the classroom is by making the most of the class lab time. Since IXL is accessible from anywhere, it’s the perfect way to make sure the students are learning valuable skills in the computer lab.
Give the kids some IXL topics to work on, and be ready to marvel at how much fun they have earning medals and awards for mastering skills. Plus, the lab is one place you’ll be happy to have real-time progress updates as you are using IXL’s reporting suite to make sure everyone stays on task. Technology Review4 Here are few ways FunBrain. com could be integrated into classroom. One ways is the teacher setting up a learning center with the Smart Boards. Because Smart Boards are touchable, it gives student the opportunity to touch them with special markers and the screen respond.
This versatile tool allows a wide range of teaching and learning option in the classroom. Funbrain. com could be projected on smart board so that the children can play math or language art games from the website. The teacher could use the FunBrain web-based technology to quiz students individually on a classroom desktop computer as a formative or summative assessment. Teachers could also use the FunBrain flashcard game as a review tool for the entire classroom. FunBrain. om also have an online activity called “Pain by Idioms” that provides examples of idioms which asks students to determine the real meaning of the phrases. Teachers could use this tool as a formative assessment to determine which students have mastered this skill. Another activity I found online that a teacher could integrate into her classroom is the activity called “Figurative Language Skits. The game is started by a student picking a card from deck of figurative language cards that has been designed by the teacher, and must act out the word on the card until someone guesses the answer.
For example, a student could act out running as fast as lightening or ducking cats and dogs as it rains. This activity appeals to spatial, verbal, interpersonal and kinesthetic learners, targeting different students who learn information in varying ways.
- www. Starfall. com/Aboutus Company Information.
- www. IXL. com http://www. ixl. com/membership/school/integration
- www. FunBrain. com
- How to Integrate IXL into the Classroom.
- www. edutechlife. com
- Integrating FunBrain.
- www. eHow. com
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