Concerning the Field of Digital Signal Processing

Last Updated: 11 Jul 2021
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Concerning the field of Digital Signal Processing, our latest technology has been able to give birth to many new forms of media file format both in audio and video. A few number of groups tried to produce different media file formats that would be of their greatest preferences but a certain group known as the Moving Picture Experts Group with the combined help of different professionals all around the world were able to create several media file formats that are of great use and in many ways universal. These said formats were then treated as the standards and then were implemented and it was used worldwide.

After being assigned a certain file format per group, the certain multimedia file format that will be discussed by our group in this paper is the MP4 file or the file extension format known as . mp4. It is known that the . mp4 file format is the multimedia file container format for the MPEG-4 so some topics about MPEG-4 will also be discussed. Also, we will feature its history, applications, advantages and disadvantages and as well as the future for this certain file format. Different issues surrounding the main topic will be tackled as well and will be explained with the full extent of our capabilities.

This research work was designed for students like us to gain new knowledge and discover the fundamentals behind the different technological advancements that we are already enjoying. It could be taken in account that all of our group members participated and did their part in constructing this research paper.

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History

MPEG-4 part 12, which is known as ISO Base Media File Format, was originally the 1st version of the file format for MPEG-4. It was based upon Apple’s QuickTime container format. Afterwards, this part was then revised and thus giving birth to the MPEG-4 part 14 which is the MP4 file format.

This occurred in the year 2003 wherein the difference between the two is the Part 1 or the System Standard. The first version then became the basis for many other file formats that were released afterwards.

MPEG-4 Standards

The basic components of streaming media are encoders, servers and players. The encoder compresses the video and distributes the compressed video to players that decode and render it. For interoperability the overlapping areas in Figure 2 need standardization, that is file formats, protocols and codecs.

Of course, since there are media files that do not make use of all the tools provided by the MPEG-4, it resulted in the creation of different profiles. Such profiles are classified according to the tools that they make use of. In general, the different file formats that could contain the MPEG-4 system are as follows: . m4a – media container for raw audio only .m4v – media container for raw video only .mp4 – media container for audio, video and still images  – media containers used in cellular phones Data Streams

  • Still images (e. g. as a fixed background);
  • Video objects (e. . a talking person - without the background;
  • 2–D and 3-D objects such as those used for animations; Audio objects (e. g. the voice associated with that person, background music) Every single one of these media objects present when gathering them in MPEG-4 are stored individually into what we refer to as “data streams”. In MPEG-4, every object is tightly coupled with a stream: such binding is made by the means of the Object Descriptor Framework which links an object to an actual stream. This design seems obvious for video objects that rely on a compressed video stream.

It has been pushed a bit further: the scene description and the description of object descriptors are themselves streams. In other words, the presentation itself is a stream which updates the scene graph and relies on a dynamic set of descriptors, which allow referencing the actual media streams. These design principles can be summarized in the following figure, which gives a visualization of a scene. {draw:frame} Figure 5: An MPEG-4 scene aggregating different media streams Different objects can be encoded and transmitted separately to the decoder in their own elementary streams.

The composition only takes places after decoding instead of before encoding. This applies to both visual objects and audio alike. In order to do the composition, MPEG-4 includes a special scene description language, called BIFS, for binary Format for Scenes. Atoms After the streams are collected, they are then stored into object – oriented structures called “atoms”. These atoms are what primarily compose an MP4 file. The type field is usually four printable characters. Atom structured files are used in a number of applications, and it is possible to form multi-purpose files which contain the atoms required by more than one specification.

Mobile Communication and Entertainment

MPEG-4 handsets are established for the purpose of having two-way video calls or watch video programming over 3G networks. The MPEG-4 standard allows video streaming of very low bit rate content over all types of networks. It makes provisions for streaming in error-prone environments. These qualities are crucial when streaming rich content to wireless devices. Internet Streaming MPEG-4 has several characteristics that make it the ideal standard for streaming rich media over the internet.

For the narrowband Internet, applications can use content compressed at low rates. For broadband Internet, applications can use the same content encoded at higher bit rates. The interactive nature of MPEG-4 means that MPEG-4 content can be used in advanced multimedia applications. And because MPEG-4 allows for scalability, the same content can be streamed to different devices over heterogeneous networks.

Portable Gaming Distance Learning and Training

One of the keys to distance learning and training is the ability to transmit over different networking infrastructures and interactivity.

In a corporate training scenario, MPEG-4 content can be broadcasted via satellite to company branches in remote locations and over the LAN to employees at headquarters.

Digital Still Cameras and Convergence Devices

Most digital cameras now include movie modes for capture of short video sequences and with the new affordability of high-capacity flash memory, it is possible to build camera-like Mobile Content Convergence Devices that include the functions of a camera, camcorder and music player in one device.

Given its compression efficiency, multi-platform support and its freedom from platform bundling requirements, MPEG-4 is an ideal fit for these devices. Satellite Radio MPEG-4’s audio codec have been employed in several systems for satellite radio and multimedia broadcasting. Security Video surveillances are modern means of security employment. Often, the devices used must limit the video resolution and frame rate to provide a reasonable recording time, and mostly require proprietary video players or some plug-ins to view the stored content.

Recording using MPEG-4 enables and provides full resolution and desired frame rates. Also, MPEG-4 coding reduces storage cost. Its interoperability also allows users to combine equipment from different manufacturers in their systems and still be able to export a certain video in a universally readable format.  Since we know that from the principle of MPEG-4, each media object present in the scene while it is taken will be conveyed into its own elementary stream. These media objects could be an audio, video or a still image.

Also, because of that same reason, MP4 is common and would work across different types of players from different manufacturers. It became natural for us to make use of it. Another advantage is that there is no additional infrastructure investment needed for its development unlike mpeg-2 that required billions of dollar to be developed, the MPEG-4 used the pre-existing knowledge and altered it to its preference. The greatest disadvantage would be the licensing terms and the content fee of the MP4 file format.

This could be a hindrance for companies that would be using it in a large scale. It could be the reason to slow down the adoption of MP4 for broadcasting in IP networks. Another is with the ever known piracy problem since it relies on data encryption. Also, the download time in a broadband connection, which is much longer than the time consumed when downloading regular files, having the fact that MP4’s are still generally large files.

References:

  1. Principles of Digital Audio by Ken C. Pohlmann Principles of Multimedia by Ranjan Parekh MPEG-4 Whitepaper, www. medialab. sonera. fl http://my. opera. com/ebest24/blog/2006/11/11/general-mp4-information
  2. http://www. coolutils. com/Formats/MP4
  3. http://www. zimbio. com/QuickTime/articles/4/History+MP4+Technology+Apple
  4. http://www. chiariglione. org/mpeg/standards/mpeg-4/mpeg-4.
  5. htm http://www. ncsu. edu/it/multimedia/mpeg4. html http://www. mpegif. org/resources/mpeg4userfaq. php

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Concerning the Field of Digital Signal Processing. (2018, Sep 23). Retrieved from https://phdessay.com/concerning-the-field-of-digital-signal-processing/

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