Group Game MDA Draft #2
Goodbye, Karen! is a physical game that requires players to use their stamina and endurance to successfully complete the objectives. Before beginning the game, two obstacle courses with the three exact same events must be set up (one obstacle course for each team), each spaced about three feet apart. The first event requires two hula hoops and a ball; one hula hoop is placed flat on the ground with the ball inside the ring and the other is propped up between physical supports that will hold it in place.
The next obstacle will require six orange cones to be placed in a straight vertical line. And for the final event, five large cardboard boxes must be assembled into a pyramid shape, with one of them containing a small ball. Once the obstacle course is set up, the next task is to divide the ten players into two teams of five. After the teams are decided upon, one person from each team must take on the role of the "Karen". Once both teams have decided, the "Karen" of each team will lie down with their stomach against the ground on their team's designated sheet of cloth. The remaining four players each position themselves at a corner of the sheet.
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After both teams have assumed their positions and are both at an equal distance from the starting point, the referee will issue a command that signals for both teams to begin the obstacle course. To begin moving, the four players at the edge of the sheet must grab a knotted corner and lift their "Karen" at least one foot above the ground. Teams must move through the entire obstacle course without letting their "Karen" touch the ground. However, if a team's "Karen" does touch the ground, the entire team must return to the beginning of the most recent course that they have completed and do it again.
If the "Karen" touches the ground before the team has completed the first obstacle, then the entire team must return to the starting point. To complete the first obstacle, with the hula hoops and ball, teams must lift and carry their "Karen" to the flat hula hoop that contains the ball. Once they have reached the ball, the team must stand in place and keep their "Karen" above the ground, while the "Karen" attempts to throw the ball through another propped up hula hoop. Teams may throw the ball as many times as necessary and once the ball does pass through the hoop, they may proceed onto the next obstacle.
When a team does complete an obstacle, players who are holding the corners of the sheet may choose to switch positions with each other if desired, however, the "Karen" remains the same; for example, a player who is holding the front left corner may choose to swap with someone who is holding a back right corner. To complete the cones obstacle, teams must weave in and out of the line of cones while keeping their "Karen" above the ground; similar to weaving around cones on a driving test. If any cones are knocked over or if the correct path isn't followed, the team must return to the beginning of this obstacle and try again.
Once the correct path is followed and all cones are still intact, the team may proceed. The last obstacle will require teams to use their "Karen" to knock over a pyramid of cardboard boxes by using momentum gathered from the team running as fast as they can without any risk of serious injury. Once the pyramid is knocked over the team must look for the unsealed cardboard box that contains a ball. After the ball is located, the team must lower their "Karen" to the ground, if necessary, to pick it up.
Once the "Karen" has the ball in hand, the team must carry their "Karen" all the way to the finish line. The ball must stay in the "Karen's" hand until the team has crossed the finish line so if the ball is dropped at any point before then, the entire team must go retrieve it before finishing the obstacle course. Players cannot skip any obstacles in the course, which is considered cheating, and teams cannot verbally or physically interfere with the progress of other teams. Once a team has successfully completed the obstacle course with the ball in their "Karen's" possession and without violating any of the rules, they are declared the winner.
Since the game has two teams competing to reach the end goal the challenge is in completing the course faster than the other team. Teams will want to have the lightest person be the "Karen" in order to make maneuvering around the course as easy as possible. This will also help avoid the possibility of letting their "Karen" touch the ground and thus have them redo the previous course. Teams will also want to have the two stronger people in the front since dropping the "Karen" from the back is safer than dropping them from the front and avoids injury.
The teams will also have to coordinate together to match the same pace in order to avoid stepping on each other and also in maneuvering around the cones. The "Karen" won't do much around the cone maneuvering course but will take the spotlight on the ball toss course. They'll want to complete the course as soon as possible to stay ahead of the other team but also so their own team does not start to loose their grip from holding "Karen" for too long. Not only do they have to worry about the other team but also about their team's limitations. Being able to see the opposing team also serves as a motivator as the teams will feel the need to speed up based on the perceived gap between the two teams.
Aesthetically speaking, this game creates a sense of urgency, collaboration, and competition. The players on the field can be seen at all times throughout the race and allow for that sense of urgency to come out of the players. Being able to see your competition next to you can end up rushing a group players in the case of being behind, or slowing them down when having the lead because they can afford to take that time.
Urgency, in our case, is like a resource within the game that can be gained or lost by how well you're doing within the game. Along those notes, the team needs to be as one unit within the system or they will fail to keep the "Karen" off the ground and in turn propel urgency within the group. Collaboration is a huge portion of our game and reflects how the knee works to keep a person standing up. It requires everyone to be on board and to have a goal on what needs to be accomplished. Having two "knees" working towards the same goal creates competition and in turn drives urgency and collaboration.
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Description of the physical activity game Goodbye Karen. (2023, May 14). Retrieved from https://phdessay.com/description-of-the-physical-activity-game-goodbye-karen/
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